Computer Graphics Repository
Subsurface scattering
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C++
DirectX
Unity
Vulkan
CustomPhase/CP_SSSSS
Naive screen-space subsurface scattering solution for Unity 5.
Unity
Last Modified 2019-05-26
☆ 157
DoerriesT/Separable-Subsurface-Scattering-Demo
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/.
C++
Vulkan
Last Modified 2022-01-16
☆ 34
NVIDIAGameWorks/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering.
C++
DirectX
Last Modified 2019-08-13
☆ 462